He sits on the edge of a rack a small foot locker in front of him. on it he has arranged an assortment of wooden blocks all different colors in a diagram. He moves one small block painted red slowly back and forth between his hands as he waits for the rest of the Squad to return to the barracks. On his lap is his Personnal Data transmitter the screen streaming a warning order.
As the squad filters in he motions to the racks around the foot locker and then stands setting his PDT on the rack behind him.
" Listen Up Marines.. I am Cpl. Lowther. "
He let that set in before he looked over each Marine. " I'm new to the squad and wanted to set a few things in line.. First.. I'm not going to change how things are run in the field right out of the gate. I dont know how you operate as a squad and You dont know how I operate.. so lets set that straight. I'm not goin' to make changes over night.. and your not going to accept me over night.. so if we have that straight.. "
He toys with the small red block then sets it down outside the ring of black ones.
" I operate on one principle. and that simple is you cover m' ass I'll cover yours. You take care of me I'll take care of you.. What happens in THIS SQUAD, Stays in THIS SQUAD! Understand!"
He intentionally turns his back on the gathered Marines picking up a stack of papers he doesnt wait for their response as he starts handing them out.
" This Squad will be turned into a top notch formation of fighting Marines.. with that in mind it will operate on respect. Respect for itself.. as a Squad, Respect for each Marine within that Squad, Respect for yourself.. and Respect for me. How do I earn that Respect. That will come in time.. as you see I am not out to beat the living shit out of you. I'm not here to baby you either.. I'm here to make sure each and every one of you return.. alive each mission..I'm here to keep your shit straight and your heads down.. "
He finishes handing out the papers and turns around standing by the foot locker.
This here.. Is what we call a warning order.. This is exactly what it says an Order to Warn you about the upcomin' mission.. it basically breaks things down Barney style.. shall we go over it then? "
Again not waiting he starts reading the warning order.
Situation:
As most of you know, there was recently a pirate raid on the USS Coffey which myself and other members of the Omahas command element investigated. What we found on board was not pretty. A smuggler pirate syndicate calling itself The Emery had boarded the ship, cut all life support systems, and made a bit of an assault and raid on things.
Between rosters provided by Ashton & Johnson Salvage and the Office of Naval intelligence, we have somewhere around 11 survivors, 63 dead, and 39 missing in action, both military and civilians. Because of carelessness on behalf of The Emery, at least one of the missing in action was tracked back to the jungle planet of Tobik 4 in the Tobik Binary Solar System, just outside of the Mercury Highway, through the lack of The Emerys failure to remove a sort of personal tracking system from the individual
Mission:
The Emery have hidden their base in the Yankee Bravo region of the planet. Its big, especially for the number of personnel it supports, which we estimate to be around one hundred and fifty. That's substantially more than what we have on board the Omaha right now. That means, we're going to have to fight hard and co-ordinate our actions. we need to peel it open like an orange, as opposed to cracking it like a walnut.
we are going to face are vile, heartless, sons of bitches. They had no mercy for innocent men, women, and even children aboard the Coffey. They will certainly have no mercy for Marines! They will not stop fighting until we are all dead.
Execution:
First Platoon, Alpha Section, First Squad; We are a H&K element. As soon as we are inserted into the jungle on Boomslangs western side, we will begin seeking out any remaining ADA Positions and destroying them and their personnel with extreme prejudice,
First Platoon, Alpha Section, First and Second Squads; will set up a hasty-360 security in the tree line outside the Free Fire Area. Sharpshooter will remain with us. We will provide security for ourselves as well as keep an eye on Bravo Sections backs. After Bravo One has breached the western wall, they will move into the Boomslang complex. Alpha One, we will immediately move on the wall. Thor will provide us with sniper cover on the Crew Serve positions. As a platoon, we will secure the area of the motor pool and the lower landing pad, as well as sweep the supply building.
Alpha One, will move south towards the CP and take up a secure position until re-enforcements arrive. Bravo One, will set up security in the motor pool and landing pad vicinity, waiting on Second Platoon to make their move. Once Alpha and Bravo Two take post in the northern section of Boomslang, they will then move south, rendezvous with us, and will then secure the area surrounding the CP and the Comm center
First Platoon, after being relieved, we will sweep the interior of the CP. Following reestablished SOP
First Platoon will then relieve Second Platoon, and Second Platoon will sweep the Comm center.
First and Second Platoons will call for extraction, and a final artillery strike will be commenced on the remnants of the base, reducing it to a bag of smashed ass.
Be advised Recon and Thor will be evacd with First Platoon
Quick recap; The platoons are inserted into the jungle outside Boomslang after the artillery prep provided by Thor and immediately begin the neutralization of all enemies outside of the complex.
Bravo One and Alpha Two will then go about breaching the hesko barrier of the complex, with the help of the engis, and spearheading the operation into the interior of the complex.
From there, First Platoon sweeps forward to secure the storage area while second platoon secures the northern end of Boomslang. Once the storage building has been swept, First platoon sweeps forward and secures the exterior of the CP and the Comm building while Second platoon runs down the eastern wall and checks for survivors from the strike. Upon completion of this sweep, they move in, relieve First platoon, and First platoon secures the CP. After the CP is secured, First platoon relieves Second platoon, and Second Platoon secures the Comm building, upon the completion of which we are extracted and the final artillery strike is commenced.
Service and Support:
Second Squad, is First Squads support element. During First Squads initial engagements with the patrols or the ADA units, Second will set up security in the jungle and make sure that no one comes up behind First. Second will not intervene unless necessary. Second will also find the largest of the pos and secure it as the Forward Triage Position. Genetic Misdeed will meet Second there and post security on the position and await the Combat Engineers to complete their role, where as they will also help secure the area. This is where all ammunition insertions and casualty / POW extractions will take place.
First Platoon, Bravo Section, Third Squad; Same thing goes. Your objective at this stage of the operation is to begin drawing out any remaining personnel from the artillery strike and to engage them outside of the Boomslang complex, should they be up for coming out. Fourth Squad, youre on support.
Sharpshooter, your job is to find an urban location from which to cover First Platoons ass upon breaching the wall.
First and Second Platoons Dropships will insert APCs near the landing pad, along with a security contingent of grunts from the USS Forge. The APCs will remain attached to White Gates until their insertion to the battlefield, where Chimera will return to First Platoons command
Command and Signal:
Call Signs:
Secured Landside Forward Operations Establishment: White Gates
Captain Stevens: Omega One Actual
First Platoon Commander: Omega Two Actual
Second Platoon Commander: Omega Three Actual
First Platoon, Alpha Section: Alpha One
First Platoon, Bravo Section: Bravo One
Second Platoon, Alpha Section: Alpha Two
Second Platoon, Bravo Section: Bravo Two
AP Team 1: Thor
AP Team 2: Sharpshooter
Recon Team: Genetic Misdeed
First Platoon Dropship: Bitchmonkey
Second Platoon Dropship: Lethal Insurance
First Platoon APC: Chimera
Second Platoon APC: Old Ironsides
Master Gunnery Sergeant Abrams: Ares
Gunnery Sergeant Schiefer: Cancer Black
Staff Sergeant Graves: Reaper
Sergeant Ivanov: Taurus
Sergeant Archer: The Duke
Sergeant Hammers: Bad Karma
Remarks:
Almost forgot to mention POW and Casualty extraction. Any time there is need for an evac of a casualty, the current supporting Squad or Section will escort the persons to the forward triage point, which will be established by Alpha One. Same thing goes for POWs. They will be searched, zip tied, and relieved of all Emery gear and weaponry, upon which they will be flexi-cuffed and taken to the triage site. Upon getting them to the triage site, youll turn them over to Genetic Misdeed, who will further immobilize them and call for extraction, and will then work your way back to your previous position and carry out the plan of attack.
Ammo and supply runs will be carried out on the return from evac runs unless there is a special case.
Now listen up, theres gonna be a few changes in gear assignments. ALL SMARTGUNNERS will not take their M56B Smartguns. Instead, youll be taking the M41AE3 Medium Machinegun. Its a little more versatile for the combat situations well be operating in, where you might actually have to suppress from the prone and not the standing, as not to get your ass waxed.
EVERYONE will take a shotgun, if you do not have one. You will take 18 rounds of 00 buck shot, 18 slugs, and 24 non-lethal bean bag rounds. Unless told to switch to non-lethal rounds, you will keep your shotgun magazines alternating as buck-slug-buck-slug, If things go to CQB and dynamic entry procedures, we may need both kinds of ammunition. For those of you with three weapons already, such as a pulse rifle, an incinerator, and a pistol, you�re gonna replace one of the three with the shotgun, and here�s a hint; YOU WILL NOT REPLACE YOUR PULSE RIFLE. Were gonna need its distance capabilities during the Phase One operations. This isnt hard people, but if you are a retard, by all means, ask me after the brief what you should replace and Ill break it down Barney style for you.
The buildings are bound to have some manual doors in them, and Im relatively sure were gonna need wedges, sledge hammers, and the lot. Alpha One; Alexandrowicz, Cohen, you two will carry wedges and a sledgehammer
Demo Chief, Sergeant Ivanov, for First Platoon.
"You will notice this is the Master Gunnery Sergeants breif just broken down specifically for 1st Platoon/1st Squad.. simple huh? Questions?"
He pauses a moment for questions then continues
SITUATION: ENEMY: (SALUTE/DRAW-DG)
Size - Company Strength +
Area - Operating about a fortified and defended hard patrol base
Location - Tobik 4, Yankee Bravo region
Unit - The Emery
Time - Within Last 48 Hours.
Equipment - 4, M155 Automatic 54mm Grenade Launchers, four M94 .50cal 3-Barrel Rotary Canon Crew Serve, 5, M41AE3 positions. Assorted Small arms. At least Two AT-117 Armored Personnel Assault Craft (APAC)., two Jacana dropships and one Cheyenne dropship
Defend - Yes, Will attempt to defend any strong point attack.
Reinforce - No
Attack - Yes, Will attempt a full frontal attack with possible flanking maneuvers from patrols already out.
Withdraw - Yes will withdraw and attempt to mass supporting arms on position.
Delay - Yes, will delay with supporting fire.
Gas - Unknown if possess or use gas.
Friendly: (HASS)
Higher: The USS Forge
Adjacent: Second Platoon, Alpha Bravo,
Supporting: Artillery (Unknown at this time)
Attatchements: None
Detachments: Sharpshooter, PFC Greenway
Mission:
Who: Omega Company First and Second
What: Snatch and Grab, Search and Destroy
When: Unknow as of yet.
Where: Tobik 4, Yankee Bravo region
Why: To locate and secure information or personal with information in regards to the attack on the U.S.S. Coffey.
Execution:
The platoons are inserted into the jungle outside Boomslang after the artillery prep provided by Thor and immediately begin the neutralization of all enemies outside of the complex.
Bravo One and Alpha Two will then go about breaching the hesko barrier of the complex, with the help of the engis, and spearheading the operation into the interior of the complex.
From there, First Platoon sweeps forward to secure the storage area while second platoon secures the northern end of Boomslang. Once the storage building has been swept, First platoon sweeps forward and secures the exterior of the CP and the Comm building while Second platoon runs down the eastern wall and checks for survivors from the strike. Upon completion of this sweep, they move in, relieve First platoon, and First platoon secures the CP. After the CP is secured, First platoon relieves Second platoon, and Second Platoon secures the Comm building, upon the completion of which we are extracted and the final artillery strike is commenced.
Personnel and Equipment Common to all.
1st Squad:
Cpl. Russell - Smartgunner 2 M41AE3 Medium MG, 600 Rnd
Cpl. Lowther - Infantry 3 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
PFC Greenway - Sniper/Scout 7 M42A Scope Rifle, BiMex M3 Goggles. 2 M38
PFC Pliskin - Infantry 4 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
Pvt Alexandrowicz -Smartgunner 5 M41AE3 Medium MG, 600 Rnd
Pvt Hoban - Infantry 6 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
Alpha Section Leader: Gunnery Sergeant Schiefer COC: 1
Infantry will carry in conjunction to their own rounds two Drums of M41AE3 Ammo.
Each Marine will have their Compass, Dust goggles, Soft Covers. 5 Marking Flares each. Personal First Aid Kit. Two Canteens with Water. Purification system. 1 Days Ration cubes. Wrist Watch, Personal Data Transmitter. M3 Armour, M10 Helmet. Shoulder Lamp and portable welder if issued. Special Operations will handle their own load out. Fireteam Leaders will carry two M72A1 Starshells. Each Marine will carry 18 rounds of 00 buck shot, 18 slugs, and 24 non-lethal bean bag rounds. Loaded in their shotgun of choice. Alexandrowicz, you will carry wedges and a sledgehammer. Each Marine will carry their standard kit as well including Side arm with 2 Mags.
Finishing he looks at the Marines faces slowly each in turn.
"First.. if you notice on the this last part each of you have a number.. that is the Chain of Command. so its broken down.. simply stated... the lower the number the higher in the chain of command you are.. so If Cpl. Russell takes a hit.. I take the squad, I take a hit PFC Pliskin takes the squad, understood? alright.. now that we have that understood.. are there any questions? if not we will start discussing how you as a squad move and deal with enemy contact.. as well as clearing buildings so I'm on the same level.. any one? "
He sits down silently watching the Marines waiting.
As the squad filters in he motions to the racks around the foot locker and then stands setting his PDT on the rack behind him.
" Listen Up Marines.. I am Cpl. Lowther. "
He let that set in before he looked over each Marine. " I'm new to the squad and wanted to set a few things in line.. First.. I'm not going to change how things are run in the field right out of the gate. I dont know how you operate as a squad and You dont know how I operate.. so lets set that straight. I'm not goin' to make changes over night.. and your not going to accept me over night.. so if we have that straight.. "
He toys with the small red block then sets it down outside the ring of black ones.
" I operate on one principle. and that simple is you cover m' ass I'll cover yours. You take care of me I'll take care of you.. What happens in THIS SQUAD, Stays in THIS SQUAD! Understand!"
He intentionally turns his back on the gathered Marines picking up a stack of papers he doesnt wait for their response as he starts handing them out.
" This Squad will be turned into a top notch formation of fighting Marines.. with that in mind it will operate on respect. Respect for itself.. as a Squad, Respect for each Marine within that Squad, Respect for yourself.. and Respect for me. How do I earn that Respect. That will come in time.. as you see I am not out to beat the living shit out of you. I'm not here to baby you either.. I'm here to make sure each and every one of you return.. alive each mission..I'm here to keep your shit straight and your heads down.. "
He finishes handing out the papers and turns around standing by the foot locker.
This here.. Is what we call a warning order.. This is exactly what it says an Order to Warn you about the upcomin' mission.. it basically breaks things down Barney style.. shall we go over it then? "
Again not waiting he starts reading the warning order.
Situation:
As most of you know, there was recently a pirate raid on the USS Coffey which myself and other members of the Omahas command element investigated. What we found on board was not pretty. A smuggler pirate syndicate calling itself The Emery had boarded the ship, cut all life support systems, and made a bit of an assault and raid on things.
Between rosters provided by Ashton & Johnson Salvage and the Office of Naval intelligence, we have somewhere around 11 survivors, 63 dead, and 39 missing in action, both military and civilians. Because of carelessness on behalf of The Emery, at least one of the missing in action was tracked back to the jungle planet of Tobik 4 in the Tobik Binary Solar System, just outside of the Mercury Highway, through the lack of The Emerys failure to remove a sort of personal tracking system from the individual
Mission:
The Emery have hidden their base in the Yankee Bravo region of the planet. Its big, especially for the number of personnel it supports, which we estimate to be around one hundred and fifty. That's substantially more than what we have on board the Omaha right now. That means, we're going to have to fight hard and co-ordinate our actions. we need to peel it open like an orange, as opposed to cracking it like a walnut.
we are going to face are vile, heartless, sons of bitches. They had no mercy for innocent men, women, and even children aboard the Coffey. They will certainly have no mercy for Marines! They will not stop fighting until we are all dead.
Execution:
First Platoon, Alpha Section, First Squad; We are a H&K element. As soon as we are inserted into the jungle on Boomslangs western side, we will begin seeking out any remaining ADA Positions and destroying them and their personnel with extreme prejudice,
First Platoon, Alpha Section, First and Second Squads; will set up a hasty-360 security in the tree line outside the Free Fire Area. Sharpshooter will remain with us. We will provide security for ourselves as well as keep an eye on Bravo Sections backs. After Bravo One has breached the western wall, they will move into the Boomslang complex. Alpha One, we will immediately move on the wall. Thor will provide us with sniper cover on the Crew Serve positions. As a platoon, we will secure the area of the motor pool and the lower landing pad, as well as sweep the supply building.
Alpha One, will move south towards the CP and take up a secure position until re-enforcements arrive. Bravo One, will set up security in the motor pool and landing pad vicinity, waiting on Second Platoon to make their move. Once Alpha and Bravo Two take post in the northern section of Boomslang, they will then move south, rendezvous with us, and will then secure the area surrounding the CP and the Comm center
First Platoon, after being relieved, we will sweep the interior of the CP. Following reestablished SOP
First Platoon will then relieve Second Platoon, and Second Platoon will sweep the Comm center.
First and Second Platoons will call for extraction, and a final artillery strike will be commenced on the remnants of the base, reducing it to a bag of smashed ass.
Be advised Recon and Thor will be evacd with First Platoon
Quick recap; The platoons are inserted into the jungle outside Boomslang after the artillery prep provided by Thor and immediately begin the neutralization of all enemies outside of the complex.
Bravo One and Alpha Two will then go about breaching the hesko barrier of the complex, with the help of the engis, and spearheading the operation into the interior of the complex.
From there, First Platoon sweeps forward to secure the storage area while second platoon secures the northern end of Boomslang. Once the storage building has been swept, First platoon sweeps forward and secures the exterior of the CP and the Comm building while Second platoon runs down the eastern wall and checks for survivors from the strike. Upon completion of this sweep, they move in, relieve First platoon, and First platoon secures the CP. After the CP is secured, First platoon relieves Second platoon, and Second Platoon secures the Comm building, upon the completion of which we are extracted and the final artillery strike is commenced.
Service and Support:
Second Squad, is First Squads support element. During First Squads initial engagements with the patrols or the ADA units, Second will set up security in the jungle and make sure that no one comes up behind First. Second will not intervene unless necessary. Second will also find the largest of the pos and secure it as the Forward Triage Position. Genetic Misdeed will meet Second there and post security on the position and await the Combat Engineers to complete their role, where as they will also help secure the area. This is where all ammunition insertions and casualty / POW extractions will take place.
First Platoon, Bravo Section, Third Squad; Same thing goes. Your objective at this stage of the operation is to begin drawing out any remaining personnel from the artillery strike and to engage them outside of the Boomslang complex, should they be up for coming out. Fourth Squad, youre on support.
Sharpshooter, your job is to find an urban location from which to cover First Platoons ass upon breaching the wall.
First and Second Platoons Dropships will insert APCs near the landing pad, along with a security contingent of grunts from the USS Forge. The APCs will remain attached to White Gates until their insertion to the battlefield, where Chimera will return to First Platoons command
Command and Signal:
Call Signs:
Secured Landside Forward Operations Establishment: White Gates
Captain Stevens: Omega One Actual
First Platoon Commander: Omega Two Actual
Second Platoon Commander: Omega Three Actual
First Platoon, Alpha Section: Alpha One
First Platoon, Bravo Section: Bravo One
Second Platoon, Alpha Section: Alpha Two
Second Platoon, Bravo Section: Bravo Two
AP Team 1: Thor
AP Team 2: Sharpshooter
Recon Team: Genetic Misdeed
First Platoon Dropship: Bitchmonkey
Second Platoon Dropship: Lethal Insurance
First Platoon APC: Chimera
Second Platoon APC: Old Ironsides
Master Gunnery Sergeant Abrams: Ares
Gunnery Sergeant Schiefer: Cancer Black
Staff Sergeant Graves: Reaper
Sergeant Ivanov: Taurus
Sergeant Archer: The Duke
Sergeant Hammers: Bad Karma
Remarks:
Almost forgot to mention POW and Casualty extraction. Any time there is need for an evac of a casualty, the current supporting Squad or Section will escort the persons to the forward triage point, which will be established by Alpha One. Same thing goes for POWs. They will be searched, zip tied, and relieved of all Emery gear and weaponry, upon which they will be flexi-cuffed and taken to the triage site. Upon getting them to the triage site, youll turn them over to Genetic Misdeed, who will further immobilize them and call for extraction, and will then work your way back to your previous position and carry out the plan of attack.
Ammo and supply runs will be carried out on the return from evac runs unless there is a special case.
Now listen up, theres gonna be a few changes in gear assignments. ALL SMARTGUNNERS will not take their M56B Smartguns. Instead, youll be taking the M41AE3 Medium Machinegun. Its a little more versatile for the combat situations well be operating in, where you might actually have to suppress from the prone and not the standing, as not to get your ass waxed.
EVERYONE will take a shotgun, if you do not have one. You will take 18 rounds of 00 buck shot, 18 slugs, and 24 non-lethal bean bag rounds. Unless told to switch to non-lethal rounds, you will keep your shotgun magazines alternating as buck-slug-buck-slug, If things go to CQB and dynamic entry procedures, we may need both kinds of ammunition. For those of you with three weapons already, such as a pulse rifle, an incinerator, and a pistol, you�re gonna replace one of the three with the shotgun, and here�s a hint; YOU WILL NOT REPLACE YOUR PULSE RIFLE. Were gonna need its distance capabilities during the Phase One operations. This isnt hard people, but if you are a retard, by all means, ask me after the brief what you should replace and Ill break it down Barney style for you.
The buildings are bound to have some manual doors in them, and Im relatively sure were gonna need wedges, sledge hammers, and the lot. Alpha One; Alexandrowicz, Cohen, you two will carry wedges and a sledgehammer
Demo Chief, Sergeant Ivanov, for First Platoon.
"You will notice this is the Master Gunnery Sergeants breif just broken down specifically for 1st Platoon/1st Squad.. simple huh? Questions?"
He pauses a moment for questions then continues
SITUATION: ENEMY: (SALUTE/DRAW-DG)
Size - Company Strength +
Area - Operating about a fortified and defended hard patrol base
Location - Tobik 4, Yankee Bravo region
Unit - The Emery
Time - Within Last 48 Hours.
Equipment - 4, M155 Automatic 54mm Grenade Launchers, four M94 .50cal 3-Barrel Rotary Canon Crew Serve, 5, M41AE3 positions. Assorted Small arms. At least Two AT-117 Armored Personnel Assault Craft (APAC)., two Jacana dropships and one Cheyenne dropship
Defend - Yes, Will attempt to defend any strong point attack.
Reinforce - No
Attack - Yes, Will attempt a full frontal attack with possible flanking maneuvers from patrols already out.
Withdraw - Yes will withdraw and attempt to mass supporting arms on position.
Delay - Yes, will delay with supporting fire.
Gas - Unknown if possess or use gas.
Friendly: (HASS)
Higher: The USS Forge
Adjacent: Second Platoon, Alpha Bravo,
Supporting: Artillery (Unknown at this time)
Attatchements: None
Detachments: Sharpshooter, PFC Greenway
Mission:
Who: Omega Company First and Second
What: Snatch and Grab, Search and Destroy
When: Unknow as of yet.
Where: Tobik 4, Yankee Bravo region
Why: To locate and secure information or personal with information in regards to the attack on the U.S.S. Coffey.
Execution:
The platoons are inserted into the jungle outside Boomslang after the artillery prep provided by Thor and immediately begin the neutralization of all enemies outside of the complex.
Bravo One and Alpha Two will then go about breaching the hesko barrier of the complex, with the help of the engis, and spearheading the operation into the interior of the complex.
From there, First Platoon sweeps forward to secure the storage area while second platoon secures the northern end of Boomslang. Once the storage building has been swept, First platoon sweeps forward and secures the exterior of the CP and the Comm building while Second platoon runs down the eastern wall and checks for survivors from the strike. Upon completion of this sweep, they move in, relieve First platoon, and First platoon secures the CP. After the CP is secured, First platoon relieves Second platoon, and Second Platoon secures the Comm building, upon the completion of which we are extracted and the final artillery strike is commenced.
Personnel and Equipment Common to all.
1st Squad:
Cpl. Russell - Smartgunner 2 M41AE3 Medium MG, 600 Rnd
Cpl. Lowther - Infantry 3 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
PFC Greenway - Sniper/Scout 7 M42A Scope Rifle, BiMex M3 Goggles. 2 M38
PFC Pliskin - Infantry 4 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
Pvt Alexandrowicz -Smartgunner 5 M41AE3 Medium MG, 600 Rnd
Pvt Hoban - Infantry 6 M41A Pulse Rifle, 9 Mag. 5 M51A, 5 M38
Alpha Section Leader: Gunnery Sergeant Schiefer COC: 1
Infantry will carry in conjunction to their own rounds two Drums of M41AE3 Ammo.
Each Marine will have their Compass, Dust goggles, Soft Covers. 5 Marking Flares each. Personal First Aid Kit. Two Canteens with Water. Purification system. 1 Days Ration cubes. Wrist Watch, Personal Data Transmitter. M3 Armour, M10 Helmet. Shoulder Lamp and portable welder if issued. Special Operations will handle their own load out. Fireteam Leaders will carry two M72A1 Starshells. Each Marine will carry 18 rounds of 00 buck shot, 18 slugs, and 24 non-lethal bean bag rounds. Loaded in their shotgun of choice. Alexandrowicz, you will carry wedges and a sledgehammer. Each Marine will carry their standard kit as well including Side arm with 2 Mags.
Finishing he looks at the Marines faces slowly each in turn.
"First.. if you notice on the this last part each of you have a number.. that is the Chain of Command. so its broken down.. simply stated... the lower the number the higher in the chain of command you are.. so If Cpl. Russell takes a hit.. I take the squad, I take a hit PFC Pliskin takes the squad, understood? alright.. now that we have that understood.. are there any questions? if not we will start discussing how you as a squad move and deal with enemy contact.. as well as clearing buildings so I'm on the same level.. any one? "
He sits down silently watching the Marines waiting.


